Video games passionate who decided to venture into the world of game development
my projects
Project Input
(prototype)
Choose the right inputs to get to the end of the level.
gary the gardener
Tile based puzzle game. The player has to place Gary on the grid and move him tile by tile, each step plants a seed, but walking on sowed tile causes game over.
When the right ammount of seeds is planted, Gary has to exit the level.Game engine: Unity3D
retroghost
A classic endless runner made for Android devices, heavily inspirted by the retro aesthetic.
In Retroghost the player controls a dancing ghost who has to dodge monsters and collect cassettes to increase the score.
Cassettes can also be used to buy skins and music tracks from the album "Retro Future by Gabe Miller"Game engine: Unity3D
Project input
Take control of a cute robot who, unfortunately hasn't enough RAM to remember all his commands.
In this puzzle platformer the player has to choose what inputs will be avaiable in the current section level; progress means more buttons, more buttons mean more movesGame engine: Unity3D
blinkbomb
Small project borned while testing various game mechanics.
Top down 2D game where the player has to dodge and defend himself from a large number of enemies.
To defend himself the player can place a bomb and detone it, but detoning the bomb causes the player to blink to the explosion position, this can be used to quick repositioning.
Destroying enemies and spawners, such as collecting raw points makes the final score increase.Game engine: Unity3D
ker agency
2020's Global Game Jam submission. Ker Agency is a local multiplayer cooperative puzzle game, half mobile and half tabletop.
One player takes the role of a technician that, using the mobile app, has to fix an ancient alien portal. The other player will play as the alien who has to suggest how to fix the portal by playing custom cards to give hints about the actions to be done (communicate telepathically is not an easy task).Engine used: Unity3D
i'm home
2019's Global Game Jam submission. I'm Home is a puzzle game that talks about change and memories. The game is structured in 3 levels where the player controls young guys who are packing their belongins to move into a new house. the goal of each level is to pack the items which are related to good memories.Engine used: Unity3D
mind the jumps
Platormer inspired by Blackthornprod's 2021 Game Jam theme "Less is more". In this puzzle platformer the player takes control of a cute cube that can jump only 4 times, but in line with the main theme of the game, each jump is higher than the one before, as long as the jumps are not refilled but pickups.Game engine: Unity3D
lost words
2021's Global Game Jam submission. Lost Words is a puzzle game that explore the theme "lost and found" either in the plot and mechanically.
The player has to find and group the right letters to piece togheter the story held by a book.Arts from "Elisa Notari" who I teamed with for this GGJ edition.Game engine: Unity3D
Faux snake
A 3D version of the classic Snake game, with a space theme.
Navigate through the planet, trying to collect as many fuel tanks as possible, but be careful not to eat yourself or collide with obstacles.Game engine: Unity3D
stellar overheat
Top down arcade shoot'em'up where shooting heats up your ship. Collect power ups to convert overheating in a powerful weapon.Game engine: Unity3D
the dark trial
2D Mini Metroidvania. The dark Trial will feature 4 power ups to be used either in combat and exploration and 5 areas with unique elements and different enemies.The title is still in development, most of the main mechanics have been created, the missing parts concern the level design.Game engine: Unity3D
Hi, my name is Luca (Lumso) and I've been a big fan of videogames since I have memory. Since I was young I cultivated this passion which led me to a scientific/technological school career.After many year as a player one fateful day I asked myself "how videogames are made? What's the creative process that lead them to be developed? And what are all the possible applications for this medium?" From that moment I've started approaching this world not only as a player, but as a creator...I wanted to give my contribution.Thanks to a universitary project I had the occasion to start using the Unity3D game engine, which I continued to study and using it to develop some small games.My interest for videogames also led me to be a publisher for an online journal called 2duerighe.com, where I wrote reviews and articles about design and other topics about indie videogames, which I truly love.