Video games passionate who decided to venture into the world of game development

my projects


Project Input
(prototype)

Choose the right inputs to get to the end of the level.


Snake faux gravity
(prototype)

A 3D version of the classic Snake game


Stellar overheat
(prototype)

Retro arcade shooter based on overheating your ship.


the dark trial
(early concept)

Venture in a dark quest to prove your worthiness.


mind the jumps
(Mar 2021)

Use carefully your jumps to reach the end of each level.
Remember...less is more.


lost words
(GGJ 2021)

The story of a book that forgot the one it held.


blinkbomb
(Sept 2020)

A fast paced arcade game where dodging and moving are mixed together.


Retroghost
(Apr 2020)

Run towards the sunset in this retro-inspired endless runner.


ker agency
(GGJ 2020)

Repair an ancient alien portal by cooperating with a friend.


gary the gardener
(Feb 2020)

Help Gary sowing his funny shaped garden.


i'm home
(GGJ 2019)

Good memories can be your home, no matter where you are.

gary the gardener

Tile based puzzle game. The player has to place Gary on the grid and move him tile by tile, each step plants a seed, but walking on sowed tile causes game over.
When the right ammount of seeds is planted, Gary has to exit the level.
Game engine: Unity3D

retroghost

A classic endless runner made for Android devices, heavily inspirted by the retro aesthetic.
In Retroghost the player controls a dancing ghost who has to dodge monsters and collect cassettes to increase the score.
Cassettes can also be used to buy skins and music tracks from the album "Retro Future by Gabe Miller"
Game engine: Unity3D

Project input

Take control of a cute robot who, unfortunately hasn't enough RAM to remember all his commands.
In this puzzle platformer the player has to choose what inputs will be avaiable in the current section level; progress means more buttons, more buttons mean more moves
Game engine: Unity3D

blinkbomb

Small project borned while testing various game mechanics.
Top down 2D game where the player has to dodge and defend himself from a large number of enemies.
To defend himself the player can place a bomb and detone it, but detoning the bomb causes the player to blink to the explosion position, this can be used to quick repositioning.
Destroying enemies and spawners, such as collecting raw points makes the final score increase.
Game engine: Unity3D

ker agency

2020's Global Game Jam submission. Ker Agency is a local multiplayer cooperative puzzle game, half mobile and half tabletop.
One player takes the role of a technician that, using the mobile app, has to fix an ancient alien portal. The other player will play as the alien who has to suggest how to fix the portal by playing custom cards to give hints about the actions to be done (communicate telepathically is not an easy task).
Engine used: Unity3D

i'm home

2019's Global Game Jam submission. I'm Home is a puzzle game that talks about change and memories. The game is structured in 3 levels where the player controls young guys who are packing their belongins to move into a new house. the goal of each level is to pack the items which are related to good memories.Engine used: Unity3D

mind the jumps

Platormer inspired by Blackthornprod's 2021 Game Jam theme "Less is more". In this puzzle platformer the player takes control of a cute cube that can jump only 4 times, but in line with the main theme of the game, each jump is higher than the one before, as long as the jumps are not refilled but pickups.Game engine: Unity3D

lost words

2021's Global Game Jam submission. Lost Words is a puzzle game that explore the theme "lost and found" either in the plot and mechanically.
The player has to find and group the right letters to piece togheter the story held by a book.
Arts from "Elisa Notari" who I teamed with for this GGJ edition.Game engine: Unity3D

Faux snake

A 3D version of the classic Snake game, with a space theme.
Navigate through the planet, trying to collect as many fuel tanks as possible, but be careful not to eat yourself or collide with obstacles.
Game engine: Unity3D

stellar overheat

Top down arcade shoot'em'up where shooting heats up your ship. Collect power ups to convert overheating in a powerful weapon.Game engine: Unity3D

the dark trial

2D Mini Metroidvania. The dark Trial will feature 4 power ups to be used either in combat and exploration and 5 areas with unique elements and different enemies.The title is still in development, most of the main mechanics have been created, the missing parts concern the level design.Game engine: Unity3D

Hi, my name is Luca (Lumso) and I've been a big fan of videogames since I have memory. Since I was young I cultivated this passion which led me to a scientific/technological school career.After many year as a player one fateful day I asked myself "how videogames are made? What's the creative process that lead them to be developed? And what are all the possible applications for this medium?" From that moment I've started approaching this world not only as a player, but as a creator...I wanted to give my contribution.Thanks to a universitary project I had the occasion to start using the Unity3D game engine, which I continued to study and using it to develop some small games.My interest for videogames also led me to be a publisher for an online journal called 2duerighe.com, where I wrote reviews and articles about design and other topics about indie videogames, which I truly love.